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FANTASYLAND
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FIX-IT FELIX
lvl
70
7
Maxed
7
FIX-IT FELIX

Power: 972

HERO; SUPPORT; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO

Offense:
1,266
Defense:
555
Health:
19,444
Recovery:
1,238
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
103
Potency:
9.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

I Fix Everything I Touch
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Cleanse 1 Harmful Effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt. +20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
If teammate is Sergeant Calhoun, grant her Offense Up for 1 turn.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt. +20% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
If a teammate is able to assist, perform the following:

Restore 1,238 Health to self. Call 1 teammate to assist, preferring Sergeant Calhoun.

If no teammate can assist, perform the following:

Deal up to 1,108 damage. Inflict 1 Sweetened.
If a teammate is able to assist, perform the following:

Restore 1,238 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun.

If no teammate can assist, perform the following:

Deal up to 1,108 damage. Inflict 1 Sweetened.
If a teammate is able to assist, perform the following:

Restore 1,486 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun.

If no teammate can assist, perform the following:

Deal up to 1,662 damage. Inflict 1 Sweetened.
If a teammate is able to assist, perform the following:

Restore 1,486 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun. If teammate is Sergeant Calhoun, grant her Offense Up for 1 turn.

If no teammate can assist, perform the following:

Deal up to 1,662 damage. Inflict 1 Sweetened.
If a teammate is able to assist, perform the following:

Restore 1,733 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun. If teammate is Sergeant Calhoun, grant her Offense Up for 1 turn.

If no teammate can assist, perform the following:

Deal up to 2,216 damage. Inflict 1 Sweetened.
I Can Fix It!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+30% Health restored to 'Wreck-It Ralph' teammates.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to Cleanse.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+20% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
Perform the following on target teammate 3 times: 30% chance to Cleanse 1 Harmful effect. Restore up to 1,238 Health.

Then, if target has no Harmful effects, grant 1,238 Shield.
Perform the following on target teammate 3 times: 30% chance to Cleanse 1 Harmful effect. Restore up to 1,238 Health, increased by 30% if teammate is 'Wreck-It Ralph'.

Then, if target has no Harmful effects, grant 1,238 Shield.
Perform the following on target teammate 3 times: 30% chance to Cleanse 1 Harmful effect. Restore up to 1,486 Health, increased by 30% if teammate is 'Wreck-It Ralph'.

Then, if target has no Harmful effects, grant 1,238 Shield.
Perform the following on target teammate 3 times: 40% chance to Cleanse 1 Harmful effect. Restore up to 1,486 Health, increased by 30% if teammate is 'Wreck-It Ralph'.

Then, if target has no Harmful effects, grant 1,238 Shield.
Perform the following on target teammate 3 times: 40% chance to Cleanse 1 Harmful effect. Restore up to 1,733 Health, increased by 30% if teammate is 'Wreck-It Ralph'.

Then, if target has no Harmful effects, grant 1,238 Shield.
Fix It, Felix!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Gain Crit Immunity for 2 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
Requires Gear Tier 6
100
75
25
22,500
Level 4
Gain Defense Up for 2 turns.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+20% Health restored.
Requires Gear Tier 10
150
125
50
165,000
50
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 1,548 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns. Gain Crit Immunity for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 1,548 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns. Gain Crit Immunity for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 1,857 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns. Gain Crit Immunity for 2 turns. Gain Defense Up for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 1,857 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns. Gain Crit Immunity for 2 turns. Gain Defense Up for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 2,167 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
It's My Job to Fix!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When a teammate receives a Harmful Effect, 10% chance to gain 1 Magic for 'Fix It, Felix!' If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% chance to gain Magic.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+1 max Magic gained per turn.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% chance to gain Magic.
Requires Gear Tier 10
150
150
125
293,750
65
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.

When a teammate receives a Harmful Effect, 10% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 2 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.

When a teammate receives a Harmful Effect, 20% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 2 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.

When a teammate receives a Harmful Effect, 20% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 3 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.

When a teammate receives a Harmful Effect, 30% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 3 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
Full Gear List
2,383,000
600
450
1,200
150
185
190
255
175
195
100
80
60
60
600
500
1,120
315
315
630
120
180
350
300
725
150
150
200
300
130
20
20
Gear Tier 8
700,000
200
150
700
150
105
110
115
75
75
100
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
40
60
180
180
80
60
315
120
20
20
20
45
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
150
150
40
40
135
135
200
300
60
60
60
135
315
130
20
20
20